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Sperasoft

Level Artist

Game art

Salary

Salary not specified

Location
Warsaw, Poland
Work format
On-site
Employment type
Full-time
Experience level
Middle
Posted
August 5, 2026

About the role

MIDDLE LEVEL ARTIST (SPERASOFT)

Unknown

Middle

Negotiable

⏰ Full-time

Warsaw, Poland 🇵🇱

Description

Sperasoft is looking for an experienced Level Artist to create immersive and visually compelling game environments. You will work closely with references and art direction to build levels that support the game’s atmosphere, story, visual style, navigation, and gameplay readability.

Responsibilities

  • Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
  • Maintain visual quality and consistency according to the project’s quality bar and art direction
  • Gather and organize reference materials for environment assets
  • Follow studio pipelines, naming conventions, and asset management guidelines
  • Assemble and modify modular assets to create architectural and natural environments
  • Prepare visual breakdowns, reference boards, and asset lists
  • Support the Lead Level Artist with production and artistic tasks
  • Integrate environment assets and textures into levels
  • Optimize levels in collaboration with Technical Art and Design teams
  • Configure LODs, collisions, materials, and other asset properties
  • Support bug fixing and visual polish throughout production and testing
  • Verify level quality in the engine and make necessary improvements

Required Skills

  • Understanding of architectural and natural environment composition, scale, and structure
  • Knowledge of gameplay readability, player navigation, and visual guidance principles
  • Experience optimizing levels for real-time engines
  • Knowledge of LODs, draw calls, and streaming
  • Strong modeling skills for modular environment assets
  • Experience with Maya or Blender
  • Experience with material blending and vertex painting
  • Proficiency in Unreal Engine or another real-time engine
  • Experience with Substance Painter or Substance Designer
  • Understanding of physically based rendering workflows and material standards
  • Strong attention to detail and consistency with the project’s art style
  • Ability to collaborate effectively in a multidisciplinary team

Nice to Have

  • Knowledge of material optimization techniques for real-time engines
  • Basic understanding of lighting principles
  • Experience adjusting lighting in real-time engines
  • Experience with Houdini or other procedural tools
  • Experience working on shipped titles

What we offer

  • Full-time employment
  • On-site work in Warsaw
  • Collaboration with a multidisciplinary development team
  • Opportunity to create visually rich game environments
  • Work with modern real-time production pipelines

Vacancy link

Required skills

  • Maya
  • Blender
  • Unreal Engine
  • Substance Painter
  • Substance Designer
  • Houdini

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