About the role
MIDDLE 3D ANIMATOR (NEKKI)
SPINE
Middle
Negotiable
⏰ Full-time
Remote
Description
Nekki is looking for a 3D Animator specializing in locomotion and stunts to join the animation team of SPINE, a cinematic third-person gun-fu action game developed in Unreal Engine 5. The role focuses on character animation, motion capture, locomotion, parkour, and action-heavy stunt sequences.
Responsibilities
- Create character animations for SPINE
- Work with motion capture data
- Produce locomotion animations
- Create parkour and stunt animations
- Animate walking, running, jumping, and other action movements
- Collaborate with the animation team
- Iterate on animations based on feedback
- Maintain quality across gameplay animation workflows
Required Skills
- Strong understanding of animation principles
- At least two years of experience creating character animation for games, film, or television
- Good knowledge of Maya
- Strong body mechanics skills
- Strong action animation skills
- Experience animating walking, running, jumping, and stunts
- Good understanding of animation rigs
- Knowledge of common animation workflows and tools
- Experience with animBot, center of mass tools, or similar solutions
- Openness to feedback
- Understanding of iterative production
- Good verbal and written communication skills
- Strong interest in video games and animated films
Nice to Have
- Experience setting up locomotion systems in Unreal Engine or Unity
- Rigging experience
- Skinning experience
- Understanding of Python
- Understanding of MEL
- Art education
What we offer
- Fully remote work
- Work on a flagship Unreal Engine 5 project
- Opportunity to animate cinematic gun-fu combat
- Collaboration with an experienced animation team
- Work on locomotion, parkour, and stunt systems
- Opportunity to contribute to a PC and console action game
