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Sperasoft

Senior Level Artist

Game art

Salary

Salary not specified

Location
Belgrade, Serbia
Work format
On-site
Employment type
Full-time
Experience level
Senior
Posted
August 3, 2026

About the role

SENIOR LEVEL ARTIST (SPERASOFT)

Unknown

Senior

Negotiable

⏰ Full-time

Belgrade, Serbia 🇷🇸

Description

Sperasoft is looking for an experienced Level Artist to create immersive and visually compelling game environments. You will work closely with references and art direction to build levels that support gameplay, storytelling, navigation, and the overall visual style of the project.

Responsibilities

  • Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
  • Maintain level quality and consistency according to the project’s art direction
  • Gather and organize references for environment assets
  • Follow studio pipelines, naming conventions, and asset management guidelines
  • Assemble and modify modular assets to create architectural and environmental spaces
  • Prepare visual breakdowns, reference boards, and asset lists
  • Support the Lead Level Artist with production and artistic tasks
  • Integrate environment assets and textures into levels
  • Optimize levels with Tech Art and Design teams
  • Configure LODs, collisions, materials, and other asset properties
  • Support bug fixing and visual polish throughout production
  • Verify level quality in the engine and implement improvements

Required Skills

  • Strong understanding of architectural and natural environment composition
  • Knowledge of scale, structure, gameplay readability, navigation, and visual guidance
  • Experience optimizing levels for real-time engines
  • Knowledge of LODs, draw calls, and streaming
  • Strong modular environment modeling skills
  • Experience with Maya or Blender
  • Experience with material blending and vertex painting
  • Proficiency in Unreal Engine or another real-time engine
  • Experience with Substance Painter or Substance Designer
  • Understanding of physically based rendering workflows
  • Strong attention to detail and consistency
  • Ability to collaborate within a multidisciplinary team

Nice to Have

  • Knowledge of material optimization for real-time engines
  • Basic understanding of lighting principles
  • Experience adjusting lighting in real-time engines
  • Experience with Houdini or other procedural tools
  • Experience working on shipped titles

What we offer

  • Work with an international team of experienced professionals
  • Challenging game development projects
  • Learning and development opportunities
  • Mentoring and professional lectures
  • Participation in industry conferences and events
  • Medical care package
  • Flexible working hours
  • Breakfasts, snacks, fruit, tea, and coffee

Vacancy link

Required skills

  • Unreal Engine
  • Maya
  • Blender
  • Substance Painter
  • Substance Designer
  • Houdini

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