О вакансии
SENIOR STEALTH COMBAT DESIGNER (11 BIT STUDIOS)
Unannounced Project
Senior
Negotiable
⏰ Full-time
Remote / 👔 Office Warsaw, Poland 🇵🇱
Description
11 bit studios is looking for a Senior Stealth and Combat Designer to join an unannounced project in a hybrid working model.
You will own the quality, consistency, and overall feel of the stealth and combat experience. The role covers combat systems, stealth mechanics, NPC behaviours, enemy archetypes, encounters, combat spaces, player feedback, and moment-to-moment balancing. You will drive complex gameplay features from initial concept through implementation, iteration, and final polish.
Responsibilities
- Design and develop stealth and combat systems
- Create NPC behaviours and enemy archetypes
- Design encounters and combat spaces
- Improve player feedback, gameplay readability, and moment-to-moment pacing
- Balance stealth and combat gameplay loops
- Drive gameplay features from concept to final polish
- Implement and iterate gameplay systems directly in Unreal Engine
- Collaborate with gameplay and AI programmers
- Work closely with animation, level design, UI and UX, VFX, audio, and production teams
- Define and maintain the long-term vision for complex gameplay systems
- Prototype solutions and iterate based on testing and player feedback
- Create concise and actionable gameplay documentation
- Ensure gameplay systems remain consistent with technical and production constraints
Required Skills
- At least 7 years of professional experience in Combat Design, Gameplay Design, Technical Design, AI Design, or a related discipline
- Experience shipping at least two PC or console games
- Experience owning a significant gameplay feature from concept through release
- Strong experience designing stealth gameplay, combat gameplay, or both
- Deep understanding of player agency, gameplay readability, encounter design, and pacing
- Experience designing NPC behaviours, enemy archetypes, and AI-driven gameplay systems
- Practical experience working directly in Unreal Engine
- Strong knowledge of Blueprints, Behavior Trees, State Trees, or equivalent gameplay scripting tools
- Hands-on gameplay implementation experience
- Ability to define and drive the long-term vision of complex gameplay systems
- Strong analytical and problem-solving skills
- Ability to quickly identify gameplay issues and prototype solutions
- Strong communication and multidisciplinary collaboration skills
- Ability to work independently with minimal supervision
- Strong ownership mindset
- Ability to balance creative goals with technical constraints and production requirements
- Experience creating clear gameplay documentation
- English and Polish proficiency at B2 level or higher
- Portfolio demonstrating relevant gameplay design and implementation work
Nice to Have
- Portfolio examples of implemented combat mechanics
- Portfolio examples of enemy archetypes and AI behaviours
- Examples of hands-on gameplay implementation
- Examples demonstrating iteration, testing, and problem-solving processes
- Experience working on large-scale stealth or combat-focused projects
What we offer
- Hybrid working model with three office days and two remote days per week
- Additional annual pool of remote working days
- Flexible working hours
- 20 or 26 days of fully paid holiday leave
- Private medical package
- Psychological support
- Multisport membership
- Team training budget
- Office library
- Dog-friendly office
- In-house gym
- Car and bicycle parking
- Chill zone with video, board, and arcade games
- International working environment
- Attendance at game development events
- Relocation budget for candidates moving from abroad
- Employee referral program
- Annual company events
- Company merchandise
