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Shrapnel Works

3D Clothing Artist

Игровая графика

Зарплата

Зарплата не указана

Формат работы
Удалённо
Тип занятости
Проект
Уровень
Мидл
Опубликовано
3 августа 2026 г.

О вакансии

MIDDLE 3D CLOTHING ARTIST (SHRAPNEL WORKS)

Unknown

Middle

Negotiable

⏰ Contract

Remote

Description

Shrapnel Works is looking for a 3D Clothing Artist to create an untextured M1941 Parsons field jacket outer shell and skin it directly to the supplied UE5 Manny SK_Mannequin skeleton with 161 bones.

Responsibilities

  • Model one M1941 Parsons field jacket outer shell from the supplied reference
  • Create one untextured mesh with a maximum of 12,000 triangles
  • Skin the jacket to the supplied SK_Mannequin skeleton
  • Ensure smooth weighting across spine_01 through spine_03
  • Use no more than eight influences per vertex
  • Maintain a scale of approximately 180 centimetres
  • Orient the mesh to face positive X with the pivot at the origin
  • Test deformation using the supplied idle, walk, and jog animations
  • Verify the export in an empty Unreal Engine 5 project
  • Deliver the FBX and source file
  • Name the FBX exactly SK_US_Torso_JacketM1941_A

Required Skills

  • Experience creating character clothing for Unreal Engine 5
  • Experience binding meshes directly to SK_Mannequin with 161 bones
  • Strong skinning and weight-painting skills
  • Ability to verify bone count, scale, and deformation in Unreal Engine 5
  • Ability to deliver both FBX and source files
  • Ability to follow strict technical specifications

Nice to Have

  • Experience creating military clothing
  • Experience modelling garments from historical references
  • Experience optimising clothing for real-time projects

What we offer

  • Remote contract work
  • Supplied reference materials
  • Supplied SK_Mannequin skeleton
  • Supplied deformation test animations

Contact

chris@shrapnelworks.com

Vacancy link

Требуемые навыки

Среди вакансий: Мидл · Игровая графика

  • Unreal Engine 512%
  • FBX6%

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