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Flying Wild Hog

Senior Technical Artist

Игровая графика

Зарплата

Зарплата не указана

Формат работы
Удалённо
Тип занятости
Полный день
Уровень
Сеньор
Опубликовано
18 июля 2026 г.

О вакансии

SENIOR TECHNICAL ARTIST (FLYING WILD HOG)

AAA

Senior

Negotiable

⏰ Full-time

Remote

Description

Flying Wild Hog is looking for an experienced Technical Artist to join its TechArt Team and contribute to a brand-new AAA project based on a world-famous IP for next-generation consoles and PC.

You will develop art-focused tools, systems, materials, and advanced Unreal Engine 5 rendering solutions. The role combines immediate technical support with long-term improvements to production pipelines, performance, and artistic workflows.

Responsibilities

  • Design, create, and maintain art-driven tools and systems using Unreal Engine Editor Utility Widgets, Python, and related technologies
  • Collaborate with Production and the Lead to prioritize tools that improve artistic workflow efficiency
  • Create and expand standardized master materials for characters, environments, VFX, and other assets
  • Configure and support advanced Unreal Engine 5 features including Lumen, Nanite, and Virtual Texturing
  • Work with Technical Directors and Art Directors to define content optimization plans
  • Profile performance, monitor asset budgets, and provide guidance based on technical metrics
  • Promote best practices and performance guidelines across art teams
  • Support art production pipelines and runtime technical art implementations for gameplay mechanics
  • Prototype new features, systems, and technical art content
  • Represent technical art requirements in design meetings
  • Ensure features remain art-directable and within performance budgets
  • Take ownership of tools and systems
  • Maintain clear documentation covering workflows, limitations, and technical solutions
  • Help standardize technical art and art production pipelines across the studio
  • Troubleshoot technical issues affecting artists
  • Mentor team members and share Unreal Engine 5 best practices

Required Skills

  • Deep expertise in Unreal Engine 5
  • Proven experience delivering optimized and production-ready technical art solutions
  • Strong Blueprints skills for artist tools and gameplay prototypes
  • Experience owning systems and delivering solutions aligned with art direction and performance requirements
  • In-depth knowledge of advanced materials for environments, VFX, and gameplay mechanics
  • Excellent understanding of PBR pipelines
  • Strong understanding of art asset optimization and its impact on gameplay performance
  • Hands-on experience with profiling and optimization
  • Experience shipping at least one title simultaneously on PC and consoles
  • Knowledge of Procedural Content Generation frameworks
  • Strong collaboration and problem-solving skills
  • Proactive approach to supporting artists and improving production pipelines

Nice to Have

  • Previous experience as a 3D Artist specializing in environments, props, or characters
  • Strong knowledge of Niagara and its optimization methods
  • Experience with Houdini
  • Proficiency with Python
  • Proficiency with C++
  • Proficiency with HLSL

What we offer

  • Fully remote work
  • Private medical care for Poland-based employees
  • FitProfit sports card for Poland-based employees
  • Professional development budget through Hog’s Academy
  • Professional mental health support
  • Polish and English language lessons
  • Flexible working hours with core hours from 11am to 4pm
  • Opportunity to influence multiple aspects of the game
  • Collaboration with an experienced team of industry veterans
  • Supportive environment based on teamwork and positive energy

Vacancy link

Требуемые навыки

  • Unreal Engine 5
  • Blueprints
  • Python
  • Lumen
  • Nanite
  • Virtual Texturing
  • PBR
  • Procedural Content Generation
  • Niagara
  • Houdini
  • C++
  • HLSL

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