О вакансии
SENIOR TECHNICAL ARTIST (FLYING WILD HOG)
AAA
Senior
Negotiable
⏰ Full-time
Remote
Description
Flying Wild Hog is looking for an experienced Technical Artist to join its TechArt Team and contribute to a brand-new AAA project based on a world-famous IP for next-generation consoles and PC.
You will develop art-focused tools, systems, materials, and advanced Unreal Engine 5 rendering solutions. The role combines immediate technical support with long-term improvements to production pipelines, performance, and artistic workflows.
Responsibilities
- Design, create, and maintain art-driven tools and systems using Unreal Engine Editor Utility Widgets, Python, and related technologies
- Collaborate with Production and the Lead to prioritize tools that improve artistic workflow efficiency
- Create and expand standardized master materials for characters, environments, VFX, and other assets
- Configure and support advanced Unreal Engine 5 features including Lumen, Nanite, and Virtual Texturing
- Work with Technical Directors and Art Directors to define content optimization plans
- Profile performance, monitor asset budgets, and provide guidance based on technical metrics
- Promote best practices and performance guidelines across art teams
- Support art production pipelines and runtime technical art implementations for gameplay mechanics
- Prototype new features, systems, and technical art content
- Represent technical art requirements in design meetings
- Ensure features remain art-directable and within performance budgets
- Take ownership of tools and systems
- Maintain clear documentation covering workflows, limitations, and technical solutions
- Help standardize technical art and art production pipelines across the studio
- Troubleshoot technical issues affecting artists
- Mentor team members and share Unreal Engine 5 best practices
Required Skills
- Deep expertise in Unreal Engine 5
- Proven experience delivering optimized and production-ready technical art solutions
- Strong Blueprints skills for artist tools and gameplay prototypes
- Experience owning systems and delivering solutions aligned with art direction and performance requirements
- In-depth knowledge of advanced materials for environments, VFX, and gameplay mechanics
- Excellent understanding of PBR pipelines
- Strong understanding of art asset optimization and its impact on gameplay performance
- Hands-on experience with profiling and optimization
- Experience shipping at least one title simultaneously on PC and consoles
- Knowledge of Procedural Content Generation frameworks
- Strong collaboration and problem-solving skills
- Proactive approach to supporting artists and improving production pipelines
Nice to Have
- Previous experience as a 3D Artist specializing in environments, props, or characters
- Strong knowledge of Niagara and its optimization methods
- Experience with Houdini
- Proficiency with Python
- Proficiency with C++
- Proficiency with HLSL
What we offer
- Fully remote work
- Private medical care for Poland-based employees
- FitProfit sports card for Poland-based employees
- Professional development budget through Hog’s Academy
- Professional mental health support
- Polish and English language lessons
- Flexible working hours with core hours from 11am to 4pm
- Opportunity to influence multiple aspects of the game
- Collaboration with an experienced team of industry veterans
- Supportive environment based on teamwork and positive energy